Social Scaling and Maturity

by Thomas Vander Wal in , , , , , , ,


Social scaling and functionality

In 2006 I started using this graphic to explain social scaling and functionality around social tagging systems (then the x-axis was “times an object tagged”), as it helped bring to light the reality of what was to come from use. But increasingly I also used it to explain general social software maturation that echoed social software development work I was doing in 2002 and even patterns seen many years earlier in my work with social software.

As the number of people using a service increases over time and the number of activities in the system increases over time the system changes drastically. The needs, frameworks, and interactions (both social and services) change drastically. Not understanding what is coming has so many organizations making tool and service choices that have them quite stuck as they try to progress past the second stage. Not only did they not see this coming nor did those whom they paid handsomely to guide them through.

Lack of Understanding Begins Where?

“We can't solve problems by using the same kind of thinking we used when we created them.” ~Albert Einstein

Much of the lack of understanding with social software today is mistaking what seem like simple Web 2.0 tools and not understanding the depth of thinking and understanding from a technical, interaction design, and deeper understanding from a social science perspective of what is needed. Many Web 2.0 services rarely get into the 3rd stage of “Mature Social Tools”. When you bring this understanding into organizations and their needs for vastly improved communications, social interactions, collaboration, and efficiency needed the Web 2.0 model doesn't really get you far, nor help you prepare for what will come. (It is not that Web 2.0 offerings are not capable, it is that if they are even moderately successful they are dealing with many millions of users and keeping their offerings running with more simple social interactions and needs has them completely occupied).

Claiming your tools and services are like Web 2.0 tools and having them actually be rather equal to the lack of depth Web 2.0 products like Facebook have, becomes a pill filled with poison that once swallowed will release over time. The problem is less with to do with Web 2.0, but how things progress within fixed populations beyond the capabilities and needs (limited by volume and scale of resources needed to handle the volume of Web 2.0 services). Think of the fishing industry and the practices needed for fishing at massive industrial scale and optimizing skill of fly fishing and sustainability.

The Axis of This Model

Along the y-axis is the number of people participating in the service. As this increases the need for individuals to manage relationships and interactions increases. Along the x-axis are the number activities, which can be: Conversations, media shared, ratings, documents, short and long writings, annotations, organizing (curating) what exists in the system, etc.

Optimally the service will have growth that progresses in a relative balance between people participating and activities over time. If the balance has many people and few activities (or range or activities around subjects or tool types, see the differentiation between collective and collaboration, which doesn't include community/group distinct needs) the system will be really narrow and seem like their is little activity or action and perceived value dissipates and the usual result is decreasing visits and use. If the services has a relatively low number of people participating and a lot of activity the outcome is usually a very narrow view and lack of breadth of understandings, which limits the perception of what subject matter or activities types happen there.

What Are The Scaling Stages?

Personal

This stage is firmly set in the simple (a passing or deeper knowledge of Dave Snowden's Cynefin framework will understand the framing help). All social tools and services start their useful existence with personal value. They are offering where people place what they know or see where they can come back to it easily, as well as share with others, who will / may eventually find it. This clarity of understanding the personal impact was really clear when Delicious started. Joshua Porter actually called this the “Delicious Lesson”. The personal also helps initially frame what you have interest in and captures it, provides seeing others to connect with to initial share with and follow, provides a means to hold onto connecting with people, and hopefully allow people to see this in their own contextual lens. There is very little social interaction as things start out. It takes work of planning, engaging, and managing the initial social interactions. Community managers (instigator and evangelists) are essential for helping people into this first stage and get the whole moving toward the next stage. Problematically many services under provide for the needs and capabilities of the personal needs, not only for enabling initial uses, but for more valuable needs as the services mature. Seeing and managing who a person connects with and why along with actions taken in the system (accounting for time, cycles, and patterns) is a real need which helps people not only use the services but see the value they get from it.

Serendipity

This second stage still has most of its focus on the simple, but toward the edges of the next stage that shifts. Once the service gets more people using it and the activities increase things move from a heavily personal focus to one that is more social. The social interactions are more serendipitous than planned interactions as people aggregate and interact mostly through stumbling onto are being guided to subject mater areas of interests, groups or areas where conversations and objects related to the subject are shared and conversations around them happen (social objects).

In this stage the interactions between people are often echo their connections to people and interests that exist prior to using the services. The information flows are still rather manageable, but start edging into flows with some serious volume and velocity at times, which creates and information density to me dealt with. As the activities increase, particularly across groups and subject matter affinities and needs the need for tools to help with various roles people have (either roles that emerged, take on out or need or adeptness, or are have been assigned) is needed. The roles, other than admin and guide, are still mostly light. The managing of information and connecting it to where it is needed is what surfaces here as activities grow.

As time increases and the people participating and activities increase (as expected) things shift to being simple to more complicated given the number and variance of people interacting with each other. Managing connection and what is shared with whom starts to be seen, as does the reality that open social platforms can greatly hinder social interactions (no matter the culture) as the realization that there is something to Robin Dunbar%s [magical] number. As this happens the impact of the organizations overarching culture starts to have an impact and the selection of the tools and services for the social interactions comes in to clarity, whether the right choices were made and implemented to easily integrate with it or clash.

Mature Social Tool

The mature social tool stage the complicated realities of human social interactions comes into play, as well as the need for managing and filtering information flows. Most often organizations hit this stage in 6 months to 2 years. The lovely “if information is important it will find you” theory falls from a working practice to myth here as does they never valid 1/9/90 rule. Information and connections with people get lost and fuzzy. Keeping what is needed and valuable near is essential. It is here most often that people managing the services and tools in organizations state, “What they hell did we do? Do we have the right tools and services?” Many times the answer is no they don't have what they need as they didn't see this part of the picture and reality coming. Also they didn't plan budget and resources for this (it was supposed to just work, right).

It is also in this stage that it is really clear different parts of the service have matured at vastly different rates. Some of it is individual people maturing at faster rates. The accelerated maturity is not only with individuals but groups, subjects, use patterns, roles, etc. This inconsistency of growth is normal, yet it continually seems to surprise people. The reality is there are various types of people, whom these tools hit a need and map tightly to their activities and perceived way forward. Rarely does accelerated maturity of use have much to do with age (the myth that it is young people who take to these tools really becomes clear here as well). Matching lack of resources and pain because that with other solutions is a much stronger driver when the services ease those pains.

The mature social stage is also where the “best practices” considered and possibly used earlier surface as possibly not the best way forward and may have lead to things more problematic than not optimal outcomes. Each organization not only has its own culture, but sub-cultures, but its own ways of doing business on top of the social environment and cultural behaviors. Understanding what the levers and myriad of potential options the possible outcomes that come from their use is an incredibly valuable approach. Combining approaches and methods from these many options will enhance the complications, which needs the ability to have people who can understand and see the components and break down what influences can be attributed to where. It is very much an iterate, test, monitor, and iterate practice all while realizing what doesn't work in one scenario may be brilliant in others.

The value from much of the social web understandings derived from what people thought they saw in Web 2.0 offerings runs out and the practice of copying features and functionality from that realm has run its course due to limitations mentioned above. The practices and services are similar, but the massive scale that Web 2.0 services handle has them focussing on volume and quantity of interactions, not the honed qualitative needs in organizations. Facebook doesn't care that people are sharing important knowledge for other to benefit from as long as people are interacting and using their service. Sharing and honing those understandings and being able to refind them as needed in an organization is an essential and has deep value over time.

The mature social tool stage is where search is needed to find things and social search (in theory) should work well (that often isn't the case as search for the most part hasn't caught up yet). There is enough content and enough people interacting to see a rich ecosystem ready to see the benefit of these service become really valuable. This can happen, but it becomes difficult. There are no best practices that work here, there are guides and series of “it depends” scenarios and lenses to work through to good (if not hopefully better) outcomes. The number or roles and tools matching those role's needs are needed for many using the service, but at the same time keeping the interfaces easy to use as they were in the earlier stages (think of most role playing games that start with simple interfaces that are easy to use to accomplish what is needed, but over time and proven adeptness at using them more complicated tools and interfaces slowly evolve that match the mastery, roles, and skills needed (Lithium community platform (for outside the firewall) does this amazingly well, but doing this is something that takes incredibly deep skill and understanding).

It is also in this stage that information overload really can kick in. Connecting the information and knowledge to people and areas in the system that need it can become a challenge. What seemed to be a reality of a single culture in the organization is seen as more complicated with the multitude of sub-cultures with their own understandings, contexts, terms/vocabularies, and expectations. Not only do non-emergent taxonomies have problems here, but search does if it doesn't account for the social implications and influences underlying the content and needs.

By this point the realization that an open social platform didn't work there are now many smaller groups that are fully or partly closed off. The key is to embrace this understanding and work to build synonym repositories and bridges of understanding between the sub-cultures and divergent practice areas. The collective whole that is emerging becomes difficult to work with, but it can be done. The scale and needs that emerge out of this can begin to look like enterprise resource management services, but the components are not as stable and as predictable, they are human and social.

Focussing on the complicated components in all of this is a task. It can be done and taking the multitude of complicated steps, conditions, and interactions (software and social, as well as social software interactions) into account and breaking them down into smaller more manageable components through depth of understanding and experience can be done. Having not only a good understanding of broader social network interactions helps greatly, but understandings at the social interaction design level for the much smaller scale interaction needs is essential as well. The interfaces and needs of the service will be drastically different than what is needed earlier in the stages.

Even with some mastery of this stage the growth of people and actions over time will shift from being complicated to complex. Hopefully, the complicated needs are being identified and needs relating to the complicated needs are helping to address the issues at hand. Longitudinal understandings of use and patterns is needed to help iterate and meet needs.

Complex Social System

The complex social system is where things move toward emulating actual social systems in the world around us. Understandings that are central to urban planning and understanding healthy societies at scale, as well as using well worn research and theories for how the complex organisms known as societies interact. (Dave Gray has picked up on this and included it in the Connected Company post, which is worth your time to read.) There are few universal understandings of what people do that will consistently apply. The use and emergent uses of the services that happen in this stage will be quite different and the tools and patterns for managing things that worked in earlier stages will not work as well. External influences (influences outside of the cultures or are emergent and not planned) will impact use and value. Often it is these emergent uses that have the highest value, but they can also be problematic. It is also essential to understand how modifying the whole of the system and service to embrace these emergent patterns will impact.

There are no best practices and never will be. It takes identifying and understanding the individual influences (there are often many) and their place in what is occurring in small samples (rarely do large emergent patterns behave or happen consistently across the organization (although it can)) to get better clarity.

Knowing this stage is coming and being aware of the patterns indicate this emergent and divergent stage is really helpful as early as the initial planning stages. Indications where and how these patterns are emerging can be seen very early and they can be confused for mainstream use, which changes the whole of the system and skews it against easy considered use in the earlier stages. This isn't something to understand and worry about later, it needs to be something that is firmly in mind with people who not only grasp it, but can ascertain its existence and work through the myriad of considerations that will be needed to work through to best prepare and adapt for it.

Tools and services are not exactly here just yet. There are some that could be close, but it all is dependent on need, problems, and the underlying complications that lead to the complexity. There are also many examples for services identifying emergent patterns and behaviors and adapting for them or just letting them be. Things like hashtags in Twitter are an example of embracing the emergent patterns, but it was and is an edge user pattern. This past week Socialcast took the steps to further adapt their system to take hashtag and enable design patterns that helped it be far more usable and understandable to mainstream core users (I think I may know some people who worked on that and bravo all around).


Removing Trust

by Thomas Vander Wal in , , , , , , , , ,


About two years ago I made a conscious effort not to use the term “trust” and encouraged those I was engaging for work and social interactions not to use the term. The problem is not the concept of trust, but the use of the term trust, or more accurately the overuse of the term trust. Trust gets used quite often as it is a word that has high value in our society. There are roughly seven definitions or contextual uses of the term trust, which is problematic when trying to design, develop, or evaluate ways forward from understandings gaps and potential problems.

Initially, I started a deep dive into reading everything I could on trust to get a better grasp of the term and underlying foundations. I thought this may provide better understanding and bring me back to using the term and with more clarity of understanding. While, this helped increase my understanding of the use of trust as a term it also confirmed the broad fuzzy use of the term, even within attempts to clarify it.

Why the Use of the Term Trust is Problematic

When I was working with people to help improve their social software deployments or use of social sites, as well as engagements in B2B and B2C arena the term trust was used a lot. I would ask people to define “trust” as they were using it, and they would describe what they meant by trust, but with in a sentence or two they had moved onto a different contextual definition. Sometimes I would point this out and ask them to redefine what they meant, pointing out the shift in usage. When I asked one group I was talking with to use other words as proxy for the term trust things started moving forward with much more clarity and understanding. Also gone were the disagreements (often heated) between people whose disagreement was based on different use of the term.

Once I started regularly asking people to not use trust, but proxies for the term I started keeping rough track of the other words and concepts that were underlying trust. The rough list includes: Respected, comfort, dependable, valued, honest, reliable, treasured, loved, believable, consistent, etc. Many found the terms they used to replace trust were more on target for what they actually meant than when using the word trust. There are some sets terms that nicely overlap (dependable, reliable, consistent and valued, treasured), but one term that came up a lot and generated a lot of agreement in group discussions is comfort.

Social Comfort Emerges

Within a few months of stopping use of the term trust, comfort was the one concept that was often used that seamed to be a good descriptor for social software environments. It was a social comfort with three underlying elements that helped clarify things. Social comfort for interacting in social software environments was required for: 1) People; 2) Tools; and 3) Content (subject matter). I will explain these briefly, but really need to come back to each one in more depth in later posts.

(A presentation to eXention last year turned what was publicly one slide on the subject into a full 60 minute plus presentation.)

Social Comfort with People

Social comfort with people is one essential for people interacting with others. Some of the key questions people bring up with regard to social comfort with people are: Knowing who someone is, how they will interact with you, what they will do with information shared, reliability of information shared, are they safe, can I have reasonable interaction with them, and why would I interact with this person. One of the biggest issues is, “Who is this person and why would I connect or interact with them?” But, most social software tools, particularly for internal organization use provide that contextual information or depth needed to answer that question in their profiles (even in the organizations where most people have relatively “complete” profiles, the information in the profiles is rarely information that helps answer the “Who is this person and why should I listen or interact with them?” question.

Social Comfort with Tools

Social comfort with tools is often hindered by not only ease of use, but ease of understanding what social features and functionalities do, as well as with whom this information is shared. There is an incredible amount of ambiguity in the contextual meaning (direct or conveyed) of many interface elements (ratings, stars, flags, etc.) fall deeply into this area. This leads to the social reticence of a click, where people do not star, flag, rate, or annotate as the meanings of these actions are not clear in meaning (to the system or to other people) as well as who sees these actions and what the actions mean to them. Nearly every organization has a handful if not many examples of misunderstanding of these interactions in actual use. The problems are often compounded as sub-groups in organizations often establish their own contextual understandings of these elements for their use, but that may have the opposite meaning elsewhere (a star may mean items a person is storing to come back to later in one group and another it means a person likes the item starred and can be construed as a light approval). Even services where this is well defined and conveyed in the interface this conflict in understandings occurs. (This is not to ward people off use, but the to understand lack of consistency of understanding that occurs, although the 5 star (or other variations) are really universally problematic and needs a long explanation as to why.)

Social Comfort with Content

Social comfort with content or subject matter can hold people back from using social software. People may have constructive input, but their lack of their own perceived expertise may be (and often is) what inhibits them from sharing that information. The means for gathering this constructive feedback is needed along with the ability for others to ask questions and interact, which usually rules out anonymous contributions (additionally anonymous contributions rarely help mitigate this problem as that doesn’t really provide comfort, as well inside most organizations it is quite easy to resolve who is behind any anonymous contribution, so it is false anonymity). People often have contributions they believe are helpful, but may not be fully fleshed out, or are need to have the information vetted for internal political reasons or put in context (terminology and constructs that are most easily understood and usable) through vetting of others (whom there is social comfort with).

Improving Outcomes with Focal Shift

One of the outcomes of this shift from the term trust to others, including social comfort is areas that need to be addressed are more easily seen, discussed, considered, and potential solutions identified. The end results are often improved adoption through improved community management, improved interfaces and interactions in the services, better tools through iteration, and improved adoption.


Thanks to Yi Tan Podcast on Dave Snowden's Cynefin

by Thomas Vander Wal in , , ,


Last week Jerry Mikcalsky’s Yi Tan Technology Community podcast was a discussion with Dave Snowden regarding his Complexity Framework Cynefin may have been the epiphany of the year for me. Jerry’s e-mail announcement provided background information so the conversation would have some depth of understanding needed to frame a good understanding (the email content is on the podcast page).

I can not begin to explain the incredible value I derived from this session (oh, but I'll try). I have been a tangential fan of Dave Snowden’s blog and shared work at Cognitive Edge for quite a few years. A lot of my understandings for how people share information and interact with each other in face-to-face environments as well as in digital environments have reached conclusions that are quite near Dave Snowden’s frameworks. When I present, write about, or talk to others about my understandings formed around social and interactions (based on 22 years of working in tech environment, 16 years working with social software and services, and the education foundations set in liberal arts with a heavy focus on communication theory and organizational communications as well public policy in grad school with its social analytics and economic frames) I often get asked if I am familiar with Dave Snowden’s work. I have tried jumping in mid-stream reading many blog posts and articles pointed to, as well as following him on many social fronts. I have met him briefly at KM World events, but had never been able to sit in on one of his sessions.

The Yi Tan mailing and podcast finally gave me the foundation and understanding that made the last 6 to 8 years of my work click together. I understood why people asked if I was familiar with Snowden’s work. Much of where I have ended up seems like it is a perfect riff on Cynefin, but I was not fully familiar with it. But, the part I love the most is the framing of the visual model with unordered elements of chaos and complexity; ordered elements of simplicity and complicated; and disorder.

In 2005 I stumbled my way into an intellectual affair with complexity and agent based models as much of what I was seeing evolve in social tools and seemed wildly beyond the bounds of emergent fell neatly into complexity model thinking. But, I knew the world did not all fall into complexity modeling as and when including complexity (high level introduction to it) in presentations and workshops I used a social software example (see Social Software Design for One - slide 70) that progressed from a personal use service, a simple but not fully functional social tool that worked for serendipitous finding of things, to a mature social tool where search and social interactions would lead to finding and sharing of useful information and work optimally, and finally to a complex social system with edge models that were valuable, but outside of the core focus, functionality and use. With this in mind and at the core of my thinking I was predisposed to Cynefin.

Having seen Snowden’s YouTube introduction and having read the Harvard Business Review article “A Leader’s Framework for Decision Making” the podcast was the perfect thing to tip my understanding to bring not only Dave Snowden’s understanding into clear understanding, but also I could see my own understandings and what were fuzzy interconnections between things with razor sharp clarity of understanding. For the last 5 years or longer I have been working around the intersection of businesses and social software and social interaction design as my main focus. One frustration has been all the years of experience managing, building, maintaining, iterating, and living with the problems and pain of social tools built up over 16 years or so was it was very clear social software is anything but simple. For social software to work well it needs to be complicated to manage the complexity of not only human social interactions, but where it intersects with business it must embrace the multitudes of overlapping social interactions and cultures in an organization, all while keeping the interface as simple and easy to use as possible.

The last 5 years I’ve run across organization after organization looking at Web 2.0 services and wanting to bring that type of service in house, but most who come to this from a Web 2.0 understanding are thinking in terms of simplicity and have the impression that this stuff is relatively easy and any tool will suffice (vendors early into their offerings also commonly make the same mistake and don’t quite get around to doing the really hard work for 2 or 3 years to start getting their products closer to what is needed by social realities and business realities). Most organizations end up six months to one year in really baffled and concerned as the tools do not perform as they expected and how people are using them (or not) is drastically different and this is often when I get potential customers from a year prior coming to me for help (often very short on budget and short on tolerance). Stewart Mader calls this the “one year club” (this is turning into a podcast with Stewart, myself, Euan Semple, and Megan Murray) as this realization is very common as very few people grasp how complicated and complex this endeavor is as well as how important the tools are and need to map to filling in for an organizations needs. Yes, the tools do matter a lot and they are not all equals as they are all quite different.

Having had Dave Snowden’s work gel and has made all of this much clearer and more valuable. Thank you Jerry and Dave for the Yi Tan podcast!


Bing Likes Like, But Does it Mean We Do

by Thomas Vander Wal in , , , , , ,


Last week Microsoft Bing and Facebook announced Facebook is now part of Bing search. The part that has been touted the most is Bing's inclusion of Facebook Likes.

For me this is really surprising as Like has very little value, what little value is has is confounded by it lacks any explicit understanding of intent. Search is about finding what is being sought, which is much harder than it sounds, particularly with massive amounts of information, or when searching across contexts and influences. Like really doesn't add much of anything of value to this. Why somebody likes something is really important to understand, or more importantly even if a person actually likes what they placed a like on, or if they were using it as a proxy for a bookmark to hold on to something so to return later, or even if the Like is a social statement.

One of my trips to California I was with friends and we were trying to sort out where to grab something to eat. One friend suggested In-N-Out, she figured it was well liked and even the guy who is vegetarian would be in on it as he liked it on Facebook (she remembered). The vegetarian in the group strongly preferred not to go there and wanted an option with better vegetarian offerings. When he was asked why he put a Facebook Like on it he said, "I like hanging out with my friends there as it makes them happy, but I usually have eaten before, or will after. Now I am hungry and wish to eat, so I really prefer something other than In-N-Out." This triggered everybody talking about their doing similar things with Like in Facebook, which really didn't mean they liked what they clicked "Like" on.

Facebook Like, much like the often problematic star ratings, adds more ambiguity (or another value point that has no clear meaning that can be reliably used for search or predictors). My favorite recommendations from Facebook are those similar to "Those who like food also like sleep.", which gives me the option to like sleep. (We can cure cancer if we keep this intelligent thinking up.)

What is Next? The Past!

So, if this augmented ambiguity from using Facebook Like in search is problematic leads you to think, "What is better?" Well, a look back to 2005 or 2006 at Yahoo! is a very good place to start. Somewhere in this timeframe Yahoo Search did something smart, no freakishly smart (actually connecting two things together that made a giant difference for search). Yahoo! had its own social bookmarking service "My Web", which was somewhat similar to Delicious (which Yahoo acquired). The second version of MyWeb (MyWeb2) made it easy to see one's own bookmarks that you yourself tagged in your own context, your friends bookmarks they had tagged with their tag terms in their context, and everybody's. Yahoo! incorporated the tags and social connections from MyWeb2 into their search. This dramatically improved the search, if you were using MyWeb2 and particularly if you had stated people you were connected to.

At this point Yahoo! not only caught up to Google but passed it by a large margin for me. Why? Google was very good at finding good results, often good enough. Yahoo! with MyWeb2 built in and using my 60 to 70 people I was connected to started surfacing exactly what I was looking for. This was happening regularly. This was search Nirvana. Let's step back slightly to understand why.

Proper Social Understandings Improve Search Precision

One of the interesting things about people tagging content to store it in services like MyWeb2 or Delicious (or any other folksonomy tagging service) is people almost alway only tag things they have interest in. Based on the assumption (which holds up well) that people hold on to thing they like, but when they drift from that they usually will add tags that state that deference.

Search is difficult because of contextual influences and ambiguity. Having tagging done by people whom you know can help with that contextualization. People whom you know having tagged things around what you are seeking and use the terms in similar manner to the way you do has value. Well, no not really, it has insanely great value. The key is sorting out similar affinities (as close as possible) and similar term use helps to further remove ambiguity, which becomes clearer when you can parse things through the lens of a granular social network. With just 60 to 70 people my world of search was turned upside down in a very positive way. All search results that had been bookmarked and tagged by people I was connected to were annotated with their their name and often tags.

This giant step forward for Yahoo! did not last long as after a few months the experiment was over and Yahoo search returned to being not as helpful as Google search, which is just good enough.

The Yahoo experiment was not perfect, but it was much closer than most anything else to that point. Holding it back was the lack of people you were connected to. The more people you were connected to, to some degree, was helpful. Also, very few people knew about this experiment (it didn't seem like an experiment at the time, as it seemed it could only grow, but Yahoo really didn't seem to know how to get the word out or talk about this value, it was an information geek thing (yes, I could fall into that grouping). But, the piece missing that would have been most helpful, was the ability to garden and craft your relationships to those with whom you connected.

The gardening and contextualizing those with whom you are connected is really powerful. It doesn't need to be publicly exposed but the tools and service can make giant leaps forward if we have this. Most of this contextualization is assumed by tools and services, but having explicit crafting takes the guessing out. Being able to add fuzzy (roughly defined) semantic terms to attract what you value from that person closer while keeping the things of less of value at bey, can be helpful. This is core to the model of attraction (draft) idea that has been my frame for much around me for years. Being able to tag or annotate "Jim" with cycling, food, social search, design, and baseball will help search bring things roughly related to those topics or terms close to me, but may not give as high of relevance for his passion for early 1990s dot matrix printers nor Hobbits.

Next Step?

The next step for this as in terms of products and services also has happened. An enterprise social bookmarking service, Connectbeam (now gone) took the next step (Lotus Dogear, now Lotus Bookmarks in their Connections tools is somewhat similar) by bringing this same social tagging into the work environment and then surfacing that added value into search results. What set Connectbeam apart from others doing similar efforts was it helped people understand the social components better than most. They had some really good social interaction designs around the connecting people, that really started to get at some of the tough nuances that are really hard to crack outside the early adopter types using service (only 5 to 15% of most orgs will fall into that early adopter mindset, the rest are really lost with this). This crafting and understanding social interactions allowed Connectbeam to have the potential to drastically improve search, (search is a very expensive and painful proposition at every organization I have run across). The social interactions needed for comfort, familiarity, and producing value is central to getting any service right, but the hurdle is big but there is a large positive value if you get that right for social tagging. Sadly, Scuttle and thin not well thought through attempts at social tagging really do not add to much either.

Spending time to understand the keys to getting it right and selecting tools that do it well or working with vendors to get there will pay off.


On Fire with Social Progressions

by Thomas Vander Wal in , , , , , , , , ,


When talking with organizations about social tools and logical social flows for information from ideas all the way to formal outcomes (white papers, process docs, product enhancement requirement documents, etc.) there have always been stated steps. Some of these steps have different incarnations and labels, depending on how things are done conventionally. But, there is a usual natural progression of how these flow that is rather common and universal across organization types (formal or not).

To these progression points there are classes/types of tools or services that map well to these, but very rarely is it one tool/service set crosses these, but whether it is all tools/services under one umbrella application or distinctly different instances, they really should be linked and integrated as seamlessly as possible.

The steps in the social progression are as follow:

Personal

The first step or home base, is more of a state for beginning, is the the personal space and repository. Sadly, this is the ugly step child that is very often missed in many tools/service offerings. The place were a person has a view of their resources, which is mapped in their context and needed representations to make sense with the least effort. This is the view with things they need to see surface (from their perspective and from others) and from where they jump to interacting with information, objects, tasks, and others.

Sparks (Ideas Shared)

Match spark photo by Flickr user SeRVe61 The first step often comes from asking questions simply and easily and quick easy responses, or sharing quick notes and ideas that get feedback and interest. Many times this is done efficiently in micro sharing services like similar to Twitter but with a grasp of needs organizations have (Socialtext Signals or Socialcast are solid options to consider). But, other options, including blogs and discussion forums have the capability of doing this as well.

With sparks of ideas they need to have the ability to be found so to be responded to, aggregated, or even shared to ensure the right people see them and can interact. There is a wide breadth of types of things that flow through micro sharing services, but many will resonate, inform, or inspire others. But, quite often they get solid conversations flowing across a broad cross section of people and locations.

Campfire (Gathering of Others with Interest)

Campfire From the spark of inspiration many others with interest or affinity gather to discuss and the spark turns into a campfire. Stories are told and fuel is added to the fire. Honing of the ideas and gather inspiration, information, and content from broad sources and view is then curated and honed to some degree.

The tools needed for the campfire stage must allow from much broader conversation than the limited spark stage. Limiting the room around the campfire to those with strong interest and affinity helps keep the focus, but also these people will likely have the deepest reserves of fodder for the conversation and a wide variety of perspectives and resources they can tap ready at hand. Longer conversation and curating all that is gathers are the prime focus. Curation through tagging is often incredibly helpful (being able to tag so to aggregate and curate ideas from the sparks stage is highly important).

Bonfire (Broader Interest Gathering)

Bonfire Once the ideas have been fleshed out and framed to some degree and curated to control scope the discussion turns into a bonfire. Bonfires, while much larger still need to be controlled and maintained or they get out of control and things get dangerous. At this stage broad viewing for healthy feedback and discussion, including highlighting things that have been missed, what works well, what doesn't work well, etc. are the key focus. This is the time to get understanding and direction that hones and shapes everything that is possible. It is also used to add to what has been gathered and curated in the campfire stage so to iterate on it.

Torch (Honing for Broad Use & Replication)

Olympic torch photo taken by Flickr user bakanoodle Lastly, is the torch stage. This is easy to handle, easy to replicate, and is safe. This requires Real Collaboration to work through the conflicting ideas and negotiate as well as intelligently work toward one final output. These final outputs can be white papers, new processes, new guidelines, new products, etc. But, the point is there is one (just like artists collaborating on a statue there is only one statue, not many and all through differences have been worked through to one salient solution).


5 Enterprise 2.0 Myth Mantras that Must Die

by Thomas Vander Wal in , , , , , , ,


This week's Enterprise 2.0 Conference in Boston was quite good. It is one of the few conference I still won't miss. The conference is a good mix of vendors, implementers, and those who live with those results while working hard to improve upon this. This conference is a great place to talk with people who working through the gaps in Enterprise 2.0 tools and services, but still finding great improvements in their company from these tools and services.

Enterprise 2.0 tools and services comprise many different types of offerings that help groups of people share, communicate, interact, and even get to real collaboration. One big question in the halls outside the sessions was "Why is this all lacking standards? Why can't we choose best tools for our needs and get them in integrate?" This question is straight of of the content management system early days as well, but that ended up a rather huge mess with no picking and choosing of the best solutions for your needs from various vendors and easily assembling them together. The customers lost their bid to get best of breed for to solve their problems and have had to settle for mediocre components all from one vendor (nobody is happy with their CMS and never has been, we really must not repeat this bad pattern again). Right now Enterprise 2.0 has a variety of choices with some really good options depending on what a customer's need is (sadly too few educate the customer on what is really needed before they purchase).

On of the frustrating things at Enterprise 2.0 Conference this go around was there are still myth mantras that echo the podiums and halls. They really need to stop as they have never been proven to be right and are often proven to be incorrect (many times shown to be wildly incorrect). The last two years at Enterprise 2.0 Conferences (as well as other conferneces) I was presenting these myths and getting the whole room giving giant nods in agreement and standing up after in Q&A why people still make these statements. Part of the problem is the statements have been said so often they must be true (mantra), but as presenters we really must check these things not just repeat. Quite often this leads to disgruntled customers who make up, what Stewart Mader calls the "one year club", which are organizations that hit the 6 month to one year mark and have giant lessons learned from their tools and services, but wish somebody let them know this stuff up front.

So here are the mantra myths that bug me the most that have no foundation and when presented with any real world examples or research they are quickly (and always) disproven:

Millennials Needing and Leading the Way

Myth: It is believed that it is the Millennials (those recently out of university and roughly 22 to 27 years old) that are expecting or demanding these social tools.

Reality: Every year at Enterprise 2.0 Conference, since 2007, there are one or more sessions where this myth gets debunked. In the last 5 years or so I have never been in or talked to an organization what had actually ever had this request from Millennials (over 50 organizations at this point). In fact any Millennial that has been in any meeting I have been part of in an organization has stated very strongly, they can't find any reason for using the tools in the organization and they don't know anybody their age who thinks that either. They do think the existing tools (ECM, Portals, e-mail, etc. are absolutely horrid and nearly impossible to use). Often it is people in their late 30s to late 50s who see the solid value in these social tools inside the organization as solutions for the painful and unproductive tools they are forced to use.

In 2007 it was a lesson's learned panel that the panelist from Motorola claimed very few of their younger employees used the tools they put in place and challenged the other panelist to state differently and they could not do so. In 2008 it the same thing came up in a couple panels, one of which was Oracle's User Experience session which was heavy on the research they put into building their own tools and services. Oracle researchers were initially surprised that there were very few young workers who could understand why they would have these tools at work, but they found those older knew the need to more easily share, aggregate, curate, and collaborate with others. Most of these older workers found that their existing tools were keeping them from getting their work done efficiently, and some times keeping them from getting it done at all.

Another perspective that I found insanely helpful in thinking through this is talking with university professors who use social tools (blogs, wikis, social bookmarking, etc.) as part of their class participation. Most professors (not in computer sciences or information sciences) have a common experience in that their students fall get graded on in-class participation, homework, and digital tool participation and nearly all do well in one or two of the three, but almost none do well in all three. Different people have different comfort zones and strengths, so the teachers have been learning to grade accordingly to balance for this.

Web 2.0 as a Guide

Myth: Often people make the link from Web 2.0 to Enterprise 2.0 stating we must follow this path which is successful.

Reality: This myth is problematic as organization look at Web 2.0 services and want exactly what is on the web. The problem with this is they often see the Web 2.0 tools as successful because they have a few million people using them. To most people 20 million people looks like a lot, or 50 million, or even 500 million. But with well over 1 billion people on the web around the globe, these numbers get put in to rather small percentages. Even with Facebook's 500 million or so, we still don't have 100% adoption.

When I have been dealing with Enterprise 2.0 "one year club" customers (and potential customers) they are often very disappointed with their low adoption (they were some how dreaming of millions of users inside the firewall of their 30k employee organization). Nearly every time they had out performed the Web 2.0 tools with percentage adoption, but that is not comforting.

What Web 2.0 does is provide a glimpse of much easier to use services and tools to get the job done. Sadly most Web 2.0 sites have been honed and incrementally improved on early adopters, who are not representative of the remaining 90% to 95% of the population. The reality of Enterprise 2.0 is that organizations are comprised of everybody (the mainstream and the ear) and they are a fixed population (for the most part) and great strides have been made with many vendor's tools that enable their offerings to be used by much higher percentages of the population. We all still need to work with vendors to get this ease of use and mapping to the wide variety of needs and depths of use.

No Training is Needed

Myth: Often you hear no training is needed because the tools are so easy, or its related mantra "if you build it they will come".

Reality: Similar the ease of use mentions in the Web 2.0 myth above, the enterprise 2.0 tools are much easier to use than the really complex and human unfriendly tools many organizations have through out. While the older tools usually require days of training, 500 page binders, and a lot of bullet point ridden presentations. The Enterprise 2.0 tools still require training, but the training is much much lighter. The training is hours (usually if it is more than 2 or 3 hours you may have the wrong tools or the wrong training) not days.

Many organizations are now complaining that they have spent incredible amounts of information for a enterprise wide portal or enterprise content management (ECM) tool. But the tools are so complex that they have an insanely small number of people in their organization that are trained well enough to add or manage content. Many organizations are looking to Enterprise 2.0 tools to get information out of people's heads easily and shared with others (as one of many uses and valuable solutions the tools and services provide).

90-9-1

Myth: Many people believe that one percent create content, nine percent modify and interact with that content, and 90 percent just consume that information and are passive.

Reality: Sometimes this myth gets attributed to Bradley Horowitz presentations while he was at Yahoo! that used these percentages as estimates inside a pyramid. He often has said he wished he never put numbers in it as they numbers are not accurate and the percentages can be flipped and still be correct.

Any organization that deploys social tools, iterates them to improve to people's needs, and has community leadership almost always finds these adoption rates grow over time. Some organizations many organizations get 5% to 20% adoption and active use in the first year. Over two years this grows to be much more. E-mail saw nearly similar patterns and took 5 to 7 years to reach about 99% adoption. But, the best example is the BBC's greater than 110 percent adoption over 7 years, but as Euan Semple explains part of this is the employee base of BBC shrunk durning that time, but it still makes the 90-9-1 myth look horribly foolish (I know many companies grade their potential consultants on use of this myth and if stated they are immediately dropped a few ranking points).

In 1996 I was working for a legal professional organization and one of my roles was running their private professional Compuserve forums. They had been using Compuserve 2 years or so by the time I worked there, but they were already above 40 percent of the 3,000 members were on the service. Of those using Compuserve more than 50% were actively participating. We were finding those with 6 to 18 months of were actively contributing at a 60% or higher rate. Every intranet forum or groupware service I have run, built, managed, or iterated in jobs since has followed similar patterns, so that is 14 years of living with the reality that the 90-9-1 is a myth and all the lessons learned during that time as well.

People are Becoming Openly Social

Myth: People are moving to being more openly social as years go by. This is also tied to the youth myth (this combination myth really doesn't hold up at all either).

Reality: In every organization the adoption and broad use of social tools is almost always tied to closed groups, but we know those are problematic as information is shared but is can be nearly impossible to access and use. Right up there is the nearly global understanding that services that are openly shared to all in the organization by default (or only option) have very low adoption. There is no better way to hinder adoption than to opt for all interactions to be openly shared.

This follows the understanding had pounded into me over the last 14 years and lead to the rethinking of all of the social interaction models I used and knew of (particularly from Web 2.0) and started from scratch, with one of the results being Elements of the social software stack. I used stack because there is a distinct order to how people progress through sharing information and one of the most important parts is having action (blogging, annotating, tagging, notes, etc.) followed by the decision how broadly you want to share it. Most tools have this backwards by choosing the tool or action you have set how broadly it will be shared. Community managers who have pushed to have this switched or to have the capability to not share everything by default have seen the adoption rates jump drastically. These same community managers are usually rather angry that nobody put them onto this basic understanding earlier.

Many who use this myth mantra point to Mark Zuckerberg of Facebook as their proof. But, Facebook data doesn't seem to support Zuckerberg's assumptions, in fact it is quite the opposite. Many of the social computing researchers who work with this and similar data (danah boyd and Fred Stuzman among others) find there are no trends at all toward opening up social and in fact there are solid trends in the opposite direction in the past 3 to 5 years.

Fixing the Myth Mantras

We really need to stop using these myths and start surfacing all of the evidence that runs counter to all of these myths. I keep thinking these myths have died as there are so many people sharing their research, experiences, and evidence to these myths. But, some it seems many don't have experiences of their own and are still finding it viable to surface these myths as they sound good.

The reality of all of this is people use the Enterprise 2.0 tools when they are well understood, the social realities and complexities are understood to help form solutions that fill the gaps in the problems that organizations face, and we all more forward faster. We need to focus on the realities not the false myth mantras so we all get smarter and can all start addressing the real hurdles while embracing real advances that are out there.


Understanding the Cost of We Can't Find Anything

by Thomas Vander Wal in , , , , , , , , , , ,


One problem I often hear when talking with any organization about new solutions is understanding the cost and inefficiency of their existing way solutions, processes, or general way of doing things. In the past year or two I have used various general measurements around search to help focus the need for improvement not only on search, but the needed information and metadata needed to improve search.

We Can't Find Anything

There is nothing more common that I hear from an organization about their intranet and internal information services than, "We can't find anything." (Some days I swear this is the mantra that must be intoned for an organization to become real.)

There are many reasons and potential solutions for improving the situation. Some of these involve improved search technologies, some improved search interfaces, or But, understanding the cost of this inefficiency is where I find it is valuable to start.

The first step after understanding you have this problem is to measure it, but most organizations don't want to pay for that they are just looking for solutions (we all know how this turns out). The best method I find is walking through the broad understandings of the cost of inefficiencies.

The Numbers...

At Interop 2009 I presented "Next Generation Search: Social Bookmarking and Tagging". This presentation started off with a look at the rough numbers behind the cost of search in the enterprise (see the first 16 slides). [I presented a similar presentation at the SharePoint Saturday DC event this past week, but evaluated SharePoint 2010's new social tagging as the analysis focus.]

Most of the numbers come from Google white papers on search, which gets some of their numbers from an IDC white paper. I also have a white paper that was never published and is not public that has slightly more optimistic numbers, based on the percentage of time knowledge workers search (16% rather than the Google stated ~25% of a knowledge workers time is spent searching). There are a few Google white papers, but the Return on Information: adding to your ROI with Google Enterprise Search from 2009 is good (I do not endorse the Google Search Appliance, but am just using the numbers used to state the problem).

I focus on being optimistic and have I yet to run into an organization that claims to live up to the optimistic numbers or total cost of inefficiency.

  • Few organization claim they have 80 percent of or better success with employees finding what they need through search
  • That is 80 percent success rate
  • Or, 1 in 5 searches do not find what is they were seeking
  • A sample organization with 500 searches per day has 100 failures
  • An average knowledge worker spends 16% of their time searching
  • 16% of a 40 hour work week is 1.25 hours spent searching
  • 20% (spent with unsuccessful searches) of 1.25 hours a week is 15 minutes of inefficient productivity
  • At an average salary of $60,000 per year that leads to $375 per person of inefficient productivity
  • Now take that $375 per knowledge worker and multiply it by how many knowledge workers you have in an organization and the costs mount quickly
  • An organization with 4,500 knowledge workers is looking at a inefficiency cost of $1,687,500 per year.
  • Now keep in mind your knowledge workers are you most efficient at search
  • Many organizations as a whole are running at 40% to 70% success rate for search

We Know We Have a Costly Problem

This usually is enough to illustrate there is a problem and gap with spending time resolving. The first step is to set a baseline inside your organization. Examine search patterns, look at existing taxonomies (you have them and use them to some degree, yes?) and work to identify gaps, look at solutions like tagging (folksonomy) to validate the taxonomy and identify gaps (which also gives you the terms that will likely close that gap). But get a good understanding of what you have before you take steps. Also understand the easy solutions are never easy without solid understanding.

Evaluating what, if any taxonomy you have is essential. Understand who is driving the taxonomy development and up keep. Look at how to get what people in the organization are seeking in the words (terms) they use intend to find things (this is often far broader than any taxonomy provides).


The S Word - A Repsonse

by Thomas Vander Wal in , , , ,


Inspired by Andrew McAfee's post, The S Word about the use of "social" when talking to enterprise businesses, I am sharing my response I posted in the comments.

I have run into the connotation of social as a term that has associative connotations to the hippy movement (the slide image Andrew uses with his presentations), socialist (non-capatalist or anti-capitalist tendencies), redundant term to use with business, and more. While most of the people who I engage with inside organizations do not have the negative connotations of social, there is normally a senior manager with ability to veto a project or put it under great scrutiny who has such connotations. I hear many people say that it may be easier to get these individuals to change their definition, but that is as naive as saying they can get a Boston Red Sox fan to believe the New York Yankees are a lovable baseball team. This transformation is rarely possible, thanks to the Cold War, 60s anti-establishment, and years of reinforcing the associations of the term social to strongly negative connotations.

The response to Andrew's post (edited and slightly tweaked):

-----

The Problem with Social (the Term)

I deeply agree with the core problem of the use of the term social and its resonance inside businesses. The problem with social has a few facets to it, but using collaboration is just as if not more problematic.

The pairing of Social with enterprise or business is a bit redundant, as business by its nature is social with meetings, interactions, and communications at the core of what a company does to provide its products and/or services. Business is also social in how it interacts with its customers and potential customers. What has been problematic over the years (many tens of years) is technology has been less than optimal in mapping to how humans are social into technologies, which inhibits optimal social interactions inside and outside an organization. Communication and the efficiency of around this focal point is essential to understand and optimize around.

This often leads me to use social software, social tools, or social computing as a means to distinguish the tools that better map to how humans, in their life and work, need to interact with others. These optimized tools and services with lower levels of friction most often lead to greater efficiency. Distinguishing between tools and services that get in the way of eking out tacit knowledge to ones that ease this activity is essential, particularly in how it is shared, found, and used in the practice of an organization.

Having done this mapping, I usually find leaving social out of the rest of the conversation. Focusing on technology pain points and the inefficiencies inherent in many of the normal enterprise tools for communications and group interactions is where the focus belongs and how these newer classes of tools and services help resolve these problems.

Putting business (or enterprise) and social in close proximity is not only redundant, but rather lacking in insight into how businesses think of the term social at their core (normally the upper management and finance areas). The term social business is used within some circles of economics and finance as a euphemism for those industry segments often related with escorts and prostitution. Other understanding of the pairing of social enterprise, is in Europe with ethical and green policies as in the Social Enterprise Alliance, As well, the definition of social business in Wikipedia, as of 14 December 2009 states, "A social business is a non-loss, non-dividend company designed to address a social objective." All of these reinforce the use of social known connotations of social in business, which have very different intent than the discussion within the context of enterprise 2.0.

The solutions all of these energy is being put toward is not solving problems with business being social, but business tools and services they use as inhibiting the social interactions that are needed to most efficiently exist and survive. While not optimal, social software and social computing are rarely put into the contexts that just social or social business/enterprise conger up. Keeping understanding on a straight path and communications flowing as intended it is good to be clear and understand what what terms bring up. Many if not most organizations are currently looking into or deploying social business and/or social enterprise initiative along the lines of the Grameen Bank and reducing carbon footprint connotations these terms have been connected to in many recent years.

Collaboration as a Fuzzy Term

The second large problem is collaboration, which is equally if not more problematic. Collaboration is often a used a broad lazy term for any things were people work, interact, or share information. Denning and Yaholkovsky in regularly point out the severe problems with the broad use of the term collaboration and often focus on the term "real collaboration" to bring the focus of collaboration back to the original concept of people working together to accomplish a common goal and for a unified result, as in artist collaborating on creating a statue (not many versions, but one). I know you, Andrew, grasp this really well.

Over and over I see many organizations buying "collaboration" tools with out sorting out what sort of group or shared activity problem they are trying to solve or the type of services/tools that are needed to fill the gap. Often the collaboration tool is not matched to the problem space and need, which then needs framing the various types of interactions, collections, sharing, curating, co-creation, etc. that are there. The types of tools, interaction design, and solutions are different for each type of activity and one size does not fit all (I am continually amazed how foreign this is to many).

What do we call it? That is a tough problem as many of the terms are not precise and/or come with much baggage. Currently, we do not have a term with currency that fits the need perfectly.

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Why I Do...

by Thomas Vander Wal in , , , , , , ,


One question I continually get from many in the web design and dev community is, “Why do you spend so much time focusing on things inside the firewall? You know all the cool stuff is happening out on the open web.”

At times I get tired of answering that, but most who know me most of my 20 years doing dev and design work around tech tools and services has been on tools and services inside the firewall. While I love the web and the innovations that happen there and things get worked out early there, inside is where I see the real value.

Real Value

Having a fascination with economics and the “pure flow of information...” mantra I highly value information and the tools and services that provide the value chain of data, information, and knowledge. These digital tools were not the easiest things to work with for many people and it has always been a passion to have the tools and services work better. More optimally, so people could have better access to information so to help them make smarter decisions around things that matter(should we find a new supplier, do we have a problem, do I need a coat, does our packaging need to be weather resistant, etc.).

What matters and what is work and what is personal is a very blurry line, but having the information and ease to access it so we are smarter in making decisions it the key. It comes down to efficiency, which is highly related to ease of use.

Real Populations

What fascinates me most with inside the firewall and always has is the need to understand how people use (can’t use) the tools that have been built or deployed for their use. Things that are seemingly logical and intuitive from the developer and designer’s viewpoints are not on target with those in the organizations. When I started working managing, maintaining, building, and improving the tools and services people use it was inside the firewall as the web did not exist yet and the internet was still in its nascent stages, even if it had been around for 20 years already.

The groups of people I working with needed to use these tools and services to perform their job as the paper and non-technical means of performing their tasks were replaced by computers or were never possible with out the power of digital computations. What was true then with dealing with the populations of co-workers and others inside an organization using the the tools and services is still true now, success of a product is measured by its percentage of use from those who must use it, efficiencies gained, lack of bugs, and improved time to complete tasks.

Web projects seemed to lose these values as it was easy (relatively) to get a few thousand, hundred thousand, or few million (over time) using a product or service. But, those services were only a small slice of the population, even a small slice of the population who needed a service like the one being offered.

Real Social

In the last five to eight years or so that truth around small slices of the populations using tools and services is never more relevant than around the flood of interest in social web sites and tools. Having built, managed, and iterated on intranet groupware and community tools for tens of thousands of distributed employees and business partners, I had great interest in seeing what happened with social sites on the web.

It was no surprise to me when variants of the web’s social tools and services started coming inside the firewall that adoption was less than optimal, because these social tools were being honed and iterated on early adopters and assumptions that are very counter to the majority of the population (some 90% are outside of this early adopter trend using the tools).

Early on I learned the easiest means of getting adoption with tools and services is to emulate who things are done by people without technology mediating the tasks or flows. Regarding social interactions these is never more true.

Most of the social tools are not very social in the way that the majority of people are social. This is very problematic inside an organization because businesses and organizations are social by nature and must be to have any success. People must be social and interact with each other inside the organization (meetings, reviews, research, sharing findings, etc.) as well as to the outside with their customers and clients.

What many of these social tools, and business tools in general, have done is add friction to social interactions that are required by businesses to survive. These newer class of tools are moving towards emulating true human social interactions more closely, but we still have a long long way to go. Where the social web tools have fallen down is focussing on the early adopters, but in reality that is core group of people who come to these sites and services (services like AOL, Yahoo, and Facebook have over the years broken into more mainstream customer bases, but the customers are most often not using the really new “cool” stuff).  The lessons learned from most web social services often don’t work well inside organizations as they are not lessons learned from a full broad population, like the ones inside an organization.

Real Needs

Businesses and organizations have real needs for these social tools, as their organizations are quite inefficient and they know it. They know the value that these tools can bring and many have experimented with these tools in the past year or few, but have been stumped by lack of use and adoption.

Organizations are forever trying to optimally capture what they know (hence knowledge management interest), get information out easily to those who need it (portals), connect employees to each other (groupware), connect to customers and business partners more easily (B2B tools), and better connect the company to its employees (HR tools). All of these have received incredible funding and effort over the years. Some have decent payoffs to the organization (return on investment (ROI)), but rarely are they the large successes that had been promised or hoped for.  One of the big reasons is the tools got in the way.

Real Solutions

Getting the tools out of the way and allowing for people to interact as needed and as is comfortable is where success lies for tools and services in organizations. This is why I am passionate about this area and why I like focusing inside as not only do I see real solutions lurking in what has been done in what is called Web 2.0, but business and organizations see that same.

What is needed is using the understanding of organizations, the new tools, and marrying that to how real people are social and interact so to get to real optimal solutions.


A Response to Enterprise 2.0 What a Crock

by Thomas Vander Wal in , , , , , ,


The following is a response to Dennis Howlett's "Enterprise 2.0 What a Crock" ZDNet post (ZDNet login continually is broken for me, so I am posting here).

I like this take. But, the big thing most organizations are looking to solve is the horrendous platform that is called the intranet. Most of my work with companies is with those who have organizations where people can't find or refind anything on their intranet and much of the information sharing is through e-mail with is equally problematic.

Access to publish and share as well as being able to be on the benefit side of this, is what most of the Enterprise 2.0 tools aim to solve.

My work is mostly with companies who have 6 months to 1 year with these internal social tools, but they have yet to get the expected results. This is most often because they problems they thought they could solve with the E 2.0 tools were based on what was happening with early adopters on the web. The tools they deployed didn't fit with real people's needs, expectations, nor fears. The assumptions around how people interact and use these newer tools that get out of the way (no more 20 required fields to input one sentence in a lessons learned repository).

The problems for information sharing, retention, and aggregation are real. The E 2.0 tools are starting to get there for regular people. But the understanding for most around this space have not caught up to grasping what is hype and what has solid potential for providing value to the organization as well as the people working in it.

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A Conversation on Social Interaction Design with Adrian Chan

by Thomas Vander Wal in , , , , , ,


Earlier today Adrian Chan and I had an e-mail exchange that both of us enjoyed and agreed it would be good to place it out for public consumption on our blogs. The ideas and concepts differ in their focus and approach, but are similar in that they are trying to reconstruct a much improved social interaction design understanding than the light understandings that are perceived and built upon in many of the social service on the web today.

What follows is the same content (directly from our e-mail exchange) that Adrian posted earlier today. It is rough form (I added markup for clarity in structure, we didn't use bullet points in our e-mail), but good understanding of what we are thinking. What I am discussing is a small part of what was in my recent workshop from last week.

On Jul 21, 2009, at 8:59 AM, Thomas Vander Wal wrote:

The conversations models & how they map to the difference faces & steps in the communication progression from personal, collective, community/group, and collaborative have interest to me. Each are different design problems with very different interaction & communication needs, hence leading to different conversation models.

  • Personal: Focussed on holding on to objects (including people & relationships) and annotating for refinding and aggregating as needed.
  • Collective: Open sharing/stating around objects (with various possibilities around level of sociality) with some conversation directly with them in comments, but also indirect conversations (friendfeed, microsharing, etc.)
  • Community/Group: Fully aware of others with interests around the object and interacting with the others in a manner that is open to others in the community/group.
  • Collaborative: Goal is getting down to one view and one product. This requires the means to identify and work through conflicting concepts and understanding. Requires working together and identifying, addressing, and working through conflict to come to one resolutions (there can not be more then one personal day policy in an organization).

On Jul 21, 2009, at 12:25 PM, adrian chan wrote:

these are cats used by ross, clay and others that i'm not totally aligned with. primarily because I don't think they reflect anthropological or sociological distinctions in interaction systems or situations. (e.g. paired interactions, triangulated interactions, group membership, inter-group interaction, alliance, family, tribe, community, or now the social media-specific formations which seem to be "invisible audiences," "publics" or "audiences" depending on who you talk to.)

for example i don't think "collective" is a natural social phenomenon but if it occurs is a byproduct or outcome of carefully structured interactions in which personal social dimensions are minimized to reduce the bias of status, rank, hierarchy and other attention-getting behaviors. Which is why Hunch.com has shirky written all over it, or why we all use wikipedia as our reference standard for collective action!

in other words,

  • a structuralist would tell us that these categories don't exist.
  • a sociologist would say that forms of communication and social practices transcend these categories and may be found in the reproduction in any of these categories, so cant be the causal explanation for how these categories of content production are realized.
  • a psychologist would say that user motives are not a reflection of a kind of social arrangement, that for example interpersonal stuff, attractions and flirting, lurking etc can all occur in social groups of different sizes and structure
  • a social media theorist might say that it matters more how people see others, see themselves, and think they see how they are seen by others, and that the constraints on action in and results out are what govern behavior -- but that users wont have "collective" or "collaboration" etc in mind when they're acting -- that user centric view will prevail over an architectural one

i think where shirky has a blindspot is in motives -- he's a good pattern recognizer but patterns can be effects without being causes, or without being the goal or the motive of a certain user's activity.

where shirky sees structure as a way of possibly eliminating social distortions, i still think it's essential to know how the user sees himself in the social field to know where bias may be introduced.

and in today's highly conversational mediaverse, these structures are hard to map to aggregation, disaggregation, and other twitter/status feed phenomena. twitter and its kin are so fluid, so ephemeral and time-based, that it's hard to grasp the causes of social outcomes without using communication theory and interaction dynamics (which i sloppily call "conversation models"). challenge being that one has to capture what interests a user -- could be their own status, could be their reputation, their commitment to a higher goal, their need for attention, etc, all of which come out in conversation but none of which are governed by structural arrangements (like collab, collective, or community)....

in short the question you raise is: does the social order account for user behavior? Is the social order the user's orientation. I don't think it is, but that would be my bone to pick with ross or shirky (some day....)

what do you think? am i making sense?

On Jul 21, 2009, at 9:52 AM, Thomas Vander Wal wrote:

Your approach makes sense and fits wonderfully within social comfort. One of the things I have found working with organizations on the inside is the assumptions from the outside (open web tools) are broken. Adoption of the same patterns outside don't happen inside organizations, as the measures are vastly different (outside pure numbers (100k to millions of users) and inside is percentage of employees/customers). Our assumed understanding for tools and models from web 2.0 don't really work well when dealing with closed populations. What we realize is these tools are less than optimal on the web too. This was my huge problem in writing my book (Understanding Folksonomy) for O'Reilly, I could not explain value that was derived nor could I explain things that were broken.

Conversation models fit nicely in social comfort, which I currently have set within the elements of social software and build order. Unless the prior elements are met, there is no communication/conversation. The realm of social is far more complex and runs on many different planes and models at once. There is no pure model, but a mixture of models and understandings.

The elements of social software and social comfort are important in all of the faces of perception (where personal, collective, community, collaboration, newbie, system owner, and external developer) come into play as task roles. But, seen from the perspective of a cube or other polygon, we can see many sides at once and are participants in the various tasks and faces.

I agree and disagree with "but that users wont have "collective" or "collaboration" etc in mind when they're acting" as I see the mindset of whom am I sharing with (how broadly) and goals (stated or inferred) with the task type, when users are interacting with others on internal social tools. But, it is not the user's perspective that is at the forefront as much as it is having the proper tools with the proper elements to achieve each type of task. Most organizations do not think of the progression of tasks and ensure their tools embrace the needs at the various stages. Often true collaboration elements are missing as well as desperately needed tools for personal tasks.


Enterprise 2.0 Wrap-up

by Thomas Vander Wal in , , , , , , , , , ,


Each year the Enterprise 2.0 Conference has been different for me, this was my third year in a row attending. Two years ago there were a organizations trying these tools (other than on a server under somebody’s desk), tool makers were trying to catch-up to potential customer desires, and most consultants were trying to apply old models of thinking to Enterprise 2.0 (which broke most of their models). Last year the tools started to catch-up with offerings that were much closer to customer desires, a much broader set of businesses were interested and looking for understanding, and the big consulting firms were touting their successes with out understanding what they did.

This year at Enterprise 2.0 had a very different feel. There is getting to be good depth of understanding of the potential capabilities from customers. The tool makers are really hitting stride and solving some of the tricky problems that come with a six months to a year of use inside an organization (see sub-head below "Open Source Tools as First Step") to understand what the tool makers are doing is valuable. Consultants are getting it, but the big consulting firms continue to have value in individuals and not the firms. The most impressive consultants (and analysts) are the solo players and small firms.

Twitter and Microsharing for Enterprise

There were a handful of very well attended sessions on Twitter and similar microsharing tools for the enterprise this year (last year only one). The sessions were largely love-fests of "isn’t this great" and "here is the value", which is good. But, there are some downsides that need addressing and sticking my head in a few sessions (too packed to get a seat) and talking with others who attended the sessions, the downsides (they have solutions, but not quite built yet) were not highlighted nor were the potential solutions.

I am skipping the positives of these tools as they are can be found quite readily. The cautions and lessons learned relate to two points the volume & velocity of information and use/reuse of the snippets.

Nearly every organization that has successful adoption with microsharing tools quickly believes there can be too much of a good thing. Like my presentation last year at Enterprise 2.0 (After Noah: Making sense of the flood (of information) microsharing has great content flowing through it, but it needs filters (on who and what) as well as as attractors for grabbing things that are valuable that pass through when the user is not looking (the "if it is valuable it will find you" is not something that you want your organization to depend upon).

The second issue is use and reuse of that information. The information snippets running through the microsharing tools are often valuable, some have future value and are received out of the context of need, while others have current value. Most of the tools only focus on sharing the snippets not holding on to them or easily turning them into other valuable information forms (documents, blogs, aggregation of related items for discussion, etc.). Without thinking of what comes next with information flows in the organization’s ecosystem problems get created quickly from the cool adoption. That is not to say that the solutions are difficult or around the corner, but they are not in most products yet.

One service that I saw in the exhibit hall that used the organization’s ecosystem well was Brainpark. Brainpark is a mix of microsharing, aggregation of information and objects, and builds off of experience across the organization. It is a hosted solution that is a fully open space and transparent across the organization (depending on your organization that is good or less than optimal (Sarbanes Oxley peeks in).

Case Studies Predominantly from Government and Government Contractors

This year, just like the past two a majority of the case studies were government or government contractors. Susan Scrupski asked in a Tweet why this was so. One reason (having worked inside government as a contractor doing this things nearly a decade ago) is freedom to talk about what is going on. Many businesses look at these tools as competitive advantage and will talk about the their success on a high level, but lessons learned (downsides) start running into SEC regulations and admissions of less than optimal results (a downside for stocks). Also many of the companies using the new breed of social tools are technology related companies and often they are considering how to turn what they have deployed into a product they can sell in the future or at least a service offering. This sharing can run a foul of SEC restrictions. The government organizations and government contracting companies are freer to discuss their implementation of these tools and the contracting companies see this as a means to pitch their capabilities.

Last year Lockheed Martin generated a lot of buzz with their discussion of the platform they assembled and built. This year they discussed it in more depth, but the point that the only two infringements on their service were one person selling their car (no commerce is allowed) and one person criticizing a decision by the CEO (nobody is allow to criticize the CEO) were good for demonstrating how well people use the social tools with little concern (although the buzz from LM’s presentation to a person this year was "I will never work for LM because you can’t criticize the CEO").

Booz Allen Hamilton was the Open Enterprise winner and discussed in-depth their tool deployment and their use of open source tools and low cost for deploying. This was quite a different perspective from Lockheed Martin’s deployment last year that was incredibly costly.

Open Source Tools as First Step

One thing that I have seen across the years, not only at Enterprise 2.0 but prior, is that many organizations start their social tool endeavors with open source tools. While I am a big proponent of open source tools, one has to be mindful of the disadvantages as well as the advantages (just like every other tool). Open source tools are a good first step to see how tools could be used in an organization, but many of the tools need extensive customization to scale and to meet the the user experience and social needs of those who are not an organization’s early adopters.

In my presentation last year "After Noah…" most of the downsides and lessons learned came from people deploying Scuttle as their social bookmarking tool. Scuttle is a decent tool for small deployments in-house that do not need to scale, but the management of the tools and the lack of intelligence in Scuttle that is needed to deliver solid knowledge and understanding around the organization are not in it. There are many elements in Scuttle that limit adoption, unless in a very tech savvy environment, and require moving to a real social bookmarking and tagging solution after six month or a year. Not only is adoption hindered, but easily surfacing information, knowledge, and intelligence captured in the tool is really difficult. Scuttle lacks the algorithms, social understanding, contextual engine, and user experience to be a long term (more than one year) solution for anything more than a small division.

The other open source tool that is widely deployed and equally as problematic as Scuttle is MediaWiki. I continually see MediaWiki deployed because it is “what is under Wikipedia”. While that is well and good to get started, MediaWiki falls into the same problems as Scuttle with adoption, scale, lack of the essentials, and missing intelligence engines. MediaWiki requires heavy modifications to work around these problems. One of the problems that is most problematic are those around human social interactions, which nearly every organization I talk with lacks in their resources as they development and design teams that build, implement, and incrementally improve their products.

Both of these tool types (social bookmarking and wikis) have great commercial products that provide much better overall adoption opportunities as well as have full-time staff who understand what is needed to get the most value out of what is contributed and how to include the difficult pieces around sociality, which greatly increase adoption and long term use.

More Than Just Tools

This year there was quite a bit of discussion at Enterprise 2.0 around tools are good, but there is much much more than just tools as as a solution. Adoption practices were discussed broadly, but some of the best snippets that echo my experience were in the video clips captured by and used by Stowe Boyd and Oliver Marks in their Open Enterprise session (the full collection of unedited video interviews are available at Enterprise 2.0 - Open Enterprise [http://enterprise2blog.com/category/open-enterprise-2009/]). One snippet that rang very true was from Charlene Li where she talked about a large hindrance to adoption was people lacking the understanding of what openness is in the enterprise and that it is a possibility. I often find most organizations need to have the conceptual model (understanding of what the tools are and freedom and control put in the people’s hands as well as it is their organization allowing them to do this) into people’s head is the first step and not talking "carrots and sticks", which often lead to less than optimal long term outcomes and often are counter productive.

It was great to hear other people discussing this in sessions as well as the hallway conversations. If this is of interest the full videos have been made available to the community to listen to and use as an open resource. Please go take advantage of it and use them to help get informed.

Gaps in Sociality

Much of my discussions with my clients and potential clients as well as my 13 years of experience building, maintaining, and improving social tools for use involves focusing on what holds back adoption and use of tools. There are four elements that need to be in balance: Tools, user experience (ease of use), sociality, and adoption/engagement resources. Much of that was discussed in sessions at Enterprise 2.0 this year was tools and adoption/engagement strategies (as just stated there were some large holes in adoption and engagement strategies). On the exhibit hall floor the vendors were touting their ease of use and user experience that is built into their products.

The big gap that was really weak was sociality. As those who have deployed tools and worked to improve them have found how people interact with other people in these digital social tools is a large area that needs addressing. This is one area that really needs to be addressed within the tools as the depth of understanding needed inside organizations to add this is rarely there. There is a large education effort needed to explain what all of this is, how to think about it, how to evaluate tools/solutions around it, how to assess existing deployments, and how to then improve them. When I have IT shops or developers in my workshops this is an area that is really not familiar to most of them. Some of the user experience designers have an understanding of the need, but lack the skills to get the back end development in place to feed the front end components. Most decision makers do not have this on their radar (unless they have had tools and services running for 6 months to a year and are looking for that next step up), but even when they do they only understand something there is broken and lack enough understanding to know how to understand the problems and then address it.

As I talked with people in the hallways and late at night and mentioned scenarios that are indicators of problems in tools around sociality, nearly everybody said yes we see a lot. To a person not one of them had thought of sociality as a problem or even knew of anybody who could help understand it and address it.

This is the next hurdle to start getting over. Hopefully next year and at this Fall’s Enterprise 2.0 in San Francisco, this will be subject matter that is covered so to highlight where the problems lay and how to start working with vendors and developers on ways to improve on what is there.

[If you are looking to get a grounding in this I am finally offering workshops on Social Design for Enterprise, which is described in more depth in the Rock Stars of Social CRM. The real stories, experience, value to organizations, tethering CRM and interaction in social tools not only was great from a showing the power of use of tools in a manner that had deep business value, but the stories of real use and lack of tools and services around optimized use of the tools. This session really should have been not only in the main tracks, but could have stood out enough to have been a main session. It added credibility and depth of understanding social tools from a business perspective in a manner that makes the usual social media discussions look incredibly thin. Radian6, Chris Brogan, Paul Greenberg, Brent Leary, Frank Eliason, and Michael Thomas (National President of the CRM Association) did a killer job with this session and totally rocked the house.

Tagging

Lastly, tagging. While there was not tagging focussed session and tagging has become the sleeping giant (nearly every social software consultant with deep background asked why there was not a session on tagging as they are finding it is one of the most valuable resources in their tool belt for driving value to their customers). Connectbeam and Lotus Connections Dogear were on the Exhibition floor and were getting attention, I heard nearly every other vendor touting they have tagging in their offerings. This is a good thing and something that is also problematic.

About four years ago I prognosticated tagging would be in most tools, but that reality was going to be problematic unless tagging was done well (at a minimum object being tagged, tag, and cross tool identity of the person tagging). Well this last year I had one large client hit that problem and since I have heard of it five or six more times. While some commercial tools have done tagging well most home grown or open source solutions (see the WikiMedia mention above) do not.

My presentation from last year is even more relevant this year and there is a dire need for aggregation and disambiguation across tagging in various tools. At the Enterprise 2.0 conference I heard this echoed many times when I started asking about tagging in deployments. There is much more to write on this and to share (yes the book is still coming and much of this will be addressed there as well as in future posts).

Summary

Enterprise 2.0 has become my favorite conference as the problems I have been seeing for years and working on resolutions are echoed here. The reality of Web 2.0 and social interaction hits home here, particularly the lack of depth and problems in the Web 2.0 tools (which also need to be addressed, but with millions of users it looks like success not a really small percentage of adoption).

I am looking forward to next year as well as the Enterprise 2.0 San Francisco conference in the Fall.